Whether you’re looking to improve safety compliance, productivity and efficiency or providing critical hands-on training to dispersed teams, without the associated difficulties, there’s no doubt the next generation of learning solutions will include Augmented Reality and Virtual Reality solutions.

It’s no longer about delivering learning to learners; it’s about putting learners into the cockpit for a first hand, jump-in-and-fly-it-yourself experience.

Whether you’re actively looking to adopt immersive learning, or just surveying the territory, here’s some more about how we’re working to improve learners experience with our unique use of these new technologies.

What is Augmented Reality?

When we say Augmented Reality (or AR), we are talking about delivering content that allows users a view of the real environment, with another layer of information/digital data superimposed.

This could be graphics or text information (for example, labels displayed on the components of some system the user is looking at), but it could also be sound, video or GPS data to support the user with their current task at hand.

The application can be designed to provide triggers from the real world, such as a coin, or an image, to launch the AR content.

AR devices (such as phones, tablets & SmartGlasses) come equipped with their own camera and other features that allow users to capture and deliver digital information from where they are, without the need for additional devices.

What is Virtual Reality?

Virtual Reality (or VR) provides an immersive 360-degree experience that tricks the mind into believing it is physically present in the simulated environment.

You can create powerful scenarios for exploration and guided discovery sets in artificial/computer-generated environments, or use real-world backdrops like 360-degree images or videos with real actors, for example, for sales and negotiation training. You can recreate challenging environments such as dark, underground confined spaces, which lend themselves perfectly to the use of VR.

Utilising a virtual environment, users can be safely trained on specific tasks which might otherwise be difficult (or expensive) to prepare them for.

Immersive solutions can be distributed in several ways. You could start with pushing the content out to the users’ own smartphones, or build more advanced scenarios for highly specialised (often tethered) headsets that are powered by a computer for even richer graphics and more options to interact with the environment for a truly immersive ‘out-of-this-world’ experience.

What is Mixed Reality?

Mixed Reality (or MR) like its name suggests provides a combination experience, where the user sees the real world embedded with believable, 3D virtual objects, which can be anchored to a point in real space.

In a way one could even say that mixed reality combines the best of both, Virtual Reality as well as Augmented Reality. With both, virtual as well as real objects being visible at the same time, the user can seamlessly navigate (or interact with) both environments at the same time.

Where can AR, VR, MR be used?

Some areas where AR, VR and MR can be used are:

  • Induction experiences
  • Safety training
  • Sales simulations
  • Product presentations
  • Operation, repair maintenance training
  • Product/infrastructure Visualisation

We design bespoke training and communication experiences in these areas (and many more) on a range of headsets and platforms. Please get in touch to see how we can support you.

A demonstration of using Virtual Reality and the HTC Vive to train for working in confined spaces.
A virtual tour of the Dell ‘Global Command Centre’ VR application using the HTC Vive.
Cabin Fire VR
NATS Infrastructure VR
Ultibro
Hololens Respiratory